About this deal
Control a location that you occupy by discarding a coin that matches the a unit on the board on a control space. If the space contains an opponent’s control marker, this is returned to the player. War Chest is an all-new bag-building war game! At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed. Shuffle the 16 Unit Cards and deal 4 face-up in front of each player. These are the 4 units that player will have available this game. Note: In a two-player game, you will not use the outer areas of the board indicated by the darker hexes (shown as red areas in the example). Each player has a set of coins representing different units, which will be different for each player; each unit behave differently from the others.
You may only have one unit of each type on the board at a time. This means you cannot deploy a unit if you already have a unit of that type on the board. At the start of the round, each player draws 3 coins from their bag and puts them in their hand, hidden from their opponent. At any time that you need to draw coins and your bag is empty, refill it with the coins in your discard pile. You have 3 coins available for you to use, a number of coins in your draw bag (in your profile area) and a number of coins in reserve (to the left of your hand) ready to go into your draw bag Each player has a wild coin (the Royal seal) which can only be used to take face down actions, the tactic of the Royal Guard unit, or to proclaim a decree (in the nobility expansion).
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At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. In very rare circumstances you may have only one or two coins between your hand and discard pile. If this happens, draw the coins that you have.
Choose a coin from your hand and put it facedown into your discard pile (do not show it to your opponent). War Chest is a two to four-player abstract war game from designer Trevor Benjamin and David Thompson. It’s published by AEG.
The tactics on the units are varied and interesting, and can really turn the tide of the game. Players need to be aware of what their opponent's units can do to ensure they don't move their own units in to an unfavourable position. This is, again, something that more experienced players might perform better at than new players but all the units have clear to understand tactic cards that can be referenced so shouldn't a major problem.