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AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

£84.995£169.99Clearance
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Whilst Nvidia doesn’t have a similar option in their graphics driver, a third party tool called ‘novideo_srgb’ can be used. This provides a similarly effective GPU-side gamut clamp to the AMD driver option. The resulting gamut was very similar to that shown above with the AMD tweak – this is expected given it uses the same data from the EDID of the monitor. The tool and its usage is covered in our sRGB emulation article. I also rather like how vibrant the colours look here, and for good reason. The panel covers around 91% of the DCI P3 spectrum – a great result in this sort of class for sure. To top it off, AOC actually under-reported the panel’s brightness. They list it at 300 nits, but I recorded it at a little shy of 500 nits! That’s a substantial improvement, and for brighter environments that can make a big difference in usability for sure. It’s not quite bright enough for any level of good HDR support, despite the HDR modes available in the on screen menu. What also impressed me was the colour accuracy, with my SpyderX reporting an average DeltaE of just under 1, which is excellent and makes this a great choice for anyone who wants to game and do content creation.

I bought this as part of a new rig I built for 1440 gaming - Ryzen 7 7700X, RTX 4070. This is a nice enough monitor but is NOT g-sync compatible - you can certainly enable g-sync on it but buyer beware: when playing games which are heavy on the graphics card causing framerate fluctuations, you get a momentary change in brightness level when the screen syncs to the new framerate - it looks like blinking. On a game like Starfield you get a LOT of framerate changes which means a lot of blinking. After much research the bottom line is that this monitor is NOT g-sync endorsed by Nvidia, but that does not prevent you from enabling it. So buyer beware - while g-sync can be enabled, it is virtually unusable with this monitor. For this reason, I have marked "Brightness" down to 3 stars, as gsync causes rapidly fluctuating brightness levels. Information about the maximum vertical viewing angle, within which the image on the screen is of acceptable quality. Though white point is slightly lower than factory defaults and blue light output is marginally reduced, this does not have the effect that a Low Blue Light (LBL) setting should.

Die 75Hz Freesync Funktion habe ich in Destiny 2 mit meiner GTX 1070 (Zotac AMP Extreme) Grafikkarte und aktuellem NVIDIA Treiber ebenfalls stabil nutzen können. Achtung, Freesync funktioniert bei NVIDIA Grafikkarten nur per Display- und nicht per HDMI-Port. Zudem ist in diesem Fall die Freesync Funktion auf maximal einen Monitor beschränkt. Zwei Monitore parallel mit 75Hz zu betreiben geht bei Freesync über NVIDIA Grafikkarte also nicht. On various Battlefield titles, at a frame rate keeping up with the 165Hz refresh rate, the monitor provided decent fluidity. Compared to a 60Hz monitor or the AOC running at 60Hz (or 60fps), 2.75 times as much visual information is displayed every second. This significantly enhances the ‘connected feel’, describing the precision and fluidity felt when interacting with your character on the game. The low input lag of the monitor is also beneficial in this respect and complements the high frame and high refresh rate combination nicely. The high frame rate and high refresh rate combination also decreases perceived blur due to eye movement, as demonstrated earlier using Test UFO. As also demonstrated, the bump up from 144Hz to 165Hz is hardly dramatic in that respect – though the extra refresh rate is still a bonus, if you have the frame rate to match. Leistungsaufnahme im Betrieb: 21W (Brightness = 90, Contrast = 50), bzw. <= 30W (Brightness = 100, Contrast = 100) The ratio between the horizontal and the vertical side of the display. Some of the standard and widely used aspect ratios are 4:3, 5:4, 16:9 and 16:10.

As shown above the standard RGB (Red, Green and Blue) stripe subpixel layout is used. This is the default expected by modern operating systems such as Microsoft Windows. Apple’s MacOS no longer uses subpixel rendering and therefore doesn’t optimise text for one particular subpixel layout to the detriment of another. You needn’t worry about text fringing from non-standard subpixel layouts and won’t need to change the defaults in the ‘ClearType Text Tuner’ as a Windows user. You may still wish to run through the ClearType wizard and adjust according to preferences, however. The subpixel layout and arrangement is normal and we had no subpixel-related concerns related to sharpness or text clarity on this model. An sRGB emulation setting, clamping the gamut close to sRGB which reduces saturation. The image is very cool-looking (high white point) and also bright – with brightness, colour channels and various other controls inaccessible. Information about the brightness of the screen. It is measured in candela per square metre (cd/m²). If you come across a different type of panel or your AOC 24G2 doesn't correspond to our review, let us know, and we'll update the review. Note that some tests, like gray uniformity, may vary between individual units.

Why is AOC AGON 24G2SPAE/BK 24" better than AOC AGON 24G2SPU/BK 24"?

Strong static contrast for the panel type, good maximum luminance and screen surface less grainy than many competing models Der Monitor macht nach dem Einschalten in seiner Werkseinstellung keine gute bzw. eine mangelhafte Figur. Das Bild wirkt sehr blass als wenn es von einem permanenten Grauschleier überzogen ist. Das Schwarz wirkt eher grau und generell kommen die Farben nicht so gut zur Geltung wie Sie es eigentlich bei einem IPS Panel mit 16,7 Millionen Farben müssten. Zudem fehlt es dem Bild an Schärfe. Dies scheint bei AOC Bildschirmen häufiger aufzutreten und wird auch in einigen Foren diskutiert. Eine Lösung zu dem Problem wird dort jedoch nicht geliefert/genannt, die meisten Nutzer haben sich einfach damit abgefunden. I switched to a display port cable and I got the 165hz option + I even got the G-Sync compatibility once I changed the cable. A fairly effective LBL setting, with the blue channel now weakened significantly and a corresponding reduction in blue light output. The image appears warm and somewhat green, though our eyes adjusted to an extent over time.

The pixel pitch shows the distance from the centers of two neighboring pixels. In displays, which have a native resolution (the TFT ones, for example), the pixel pitch depends on the resolution and the size of the screen. If you’re intending to use the monitor with the PS5 or Xbox Series X/S, be aware that a small settings tweak may be required to ensure 120Hz is selectable. Details can be found in this article.

Results here were quite good. The central point was recorded as closest to 6500K, with significant but not extreme deviation recorded towards the top left (DeltaE 3.1). No further significant deviation was recorded. Note again that individual units vary when it comes to uniformity and that you can expect deviation beyond the measured points.

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