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Steamforged Animal Adventures: Cats and Catacombs Questing Tooth and Claw Roleplaying Miniatures 5E Compatible Volume 1

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Favored Enemy: Goblins and Hobgoblins Natural Explorer: Forests Primeval Awareness Hunter’s Prey: Giant Killer Urban Explorer Go Limp Nature (Int) +0 Perception (Wis) +3 Performance (Cha)* +1 Persuasion (Cha) +2 Religion (Int) +7 Sleight of Hand (Dex)** +7 Stealth (Dex)** +2 Survival (Wis)* * Prof. bonus added Level: Minor Illusion, Healing Word 3rd Level: Major Image, Mass Healing Word 5th Level: Modify Memory, Greater Restoration 7th Level: Prismatic Spray, Resurrection 9th Level: Shapechange, Mass Heal Alignment: Cats tend toward neutral alignments; they are very rarely wholly evil or wholly good. Their main preoccupation is themselves and the small circle of loved ones they seek to protect. This can occasionally seem like callousness or disinterest in the larger world. This is often misleading, however. Skills +0 Acrobatics (Dex) +3 Animal Handling (Wis) -1 Arcana (Int) +2 Athletics (Str) +1 Deception (Cha) +1 History (Int) * +3 Insight (Wis) +1 Intimidation (Cha) +4 Investigation (Int) +5 Medicine (Wis) *

Nature (Int) +1 Perception (Wis) +2 Performance (Cha) * +0 Persuasion (Cha) -1 Religion (Int) +2 Sleight of Hand (Dex) +2 Stealth (Dex) +1 Survival (Wis) * Prof. bonus added A long, silver wand with a glass bauble mounted at its end, the wand emits a single, vermillion mote of light at a point anywhere within 30 ft of the caster. All creatures within 10 ft of this vermillion mote must succeed on a DC 15 Wisdom save or become confused until they succeed on a DC 15 Wisdom save.

Animal Adventures starter set – the rules and adventure

Prepared Spells 1st Level (4 slots): Faerie Fire, Charm Person, Cure Wounds, Detect Magic, Animal Friendship 2nd Level (2 slots): Barkskin, Spider Climb Nature (Int) * +3 Perception (Wis) +1 Performance (Cha) +3 Persuasion (Cha) * +4 Religion (Int) * +0 Sleight of Hand (Dex) +0 Stealth (Dex) +3 Survival (Wis) * Prof. bonus added Feelin’ Feline . . . . . . . . . . . . . . . . . . . . . . . . 18 Suggested Characteristics . . . . . . . . . . . . . . . 18

Welcoming Dark Rules . . . . . . . . . . . . . . . . . . . 17 Awakened Cats . . . . . . . . . . . . . . . . . . . . . . . . 18 Paladin Awakened cats are rarely committed to their faith, being unconcerned whether or not their gods are watching over them. There are some, however, who see in the Ailurokin a model of behaviour that all cats should endeavour to follow. Those who have heard the (fairly infrequent) call of the Cat Gods become Paladins, dedicated to providing their fellow cats with the defences of faith and dedication. Cat Paladins are often thought somewhat strange amongst their feline fellows but are greatly respected for their strength, resilience, and for their determination to help their kin no matter what it is they face. At first level, you gain the following ability, along with your other starting abilities: Defender of the Fur-th: Cat Paladins are fortified by their belief in the Ailurokin and, as a result, are immune to the Frightened condition. At 3rd level, you may take the following Sacred Oath, in place of one of the standard Oaths: This small, round, pork-pie hat is coloured a distinctive purple - it always makes the wearer look cool, irrespective of how disheveled they might have seemed before they put it on! When worn by a cat, the wearer gains Advantage on all Charisma tests and gains proficiency in Acrobatics. The Hat of Effortless Style can only ever be worn by a cat, however. Should any other species attempt to wear it, the hat no longer appears to be stylish but rather tattered and ugly. It also has no magical effects. Balance: You strive to achieve equilibrium in yourself and to help others achieve - ensuring that the world remains in harmony. • Belief: No one is wholly good or wholly evil. You know that anyone can be redeemed if they choose to be - and you’ll help them if you can. • Honour: You never deceive your friends, never take from them and never deny them. • Commitment: You stand between the light and the darkness, ensuring that neither ever overrides the other. You unite them, in yourself, and must ensure that they remain reconciled, no matter how difficult it might be. Feline Traits While the many different breeds of cat make generalizing difficult, there are a few traits which pertain to all felines: Ability Score Increase: All cats increase their DEX score by 2. Age: Cats reach maturity between the age of 1 or 2, and live, on average to the age of 15.As an action, you present your Holy Symbol and cast Glibness on yourself. It lasts for ten minutes. You must long rest before you can use this ability again.

Smaller, more delicate and all the smarter for it, Lap Cats are experts at getting others to do the work for them. After all, when you’re this adorable, why wouldn’t you? Play a lap cat if you want to be a Persian, a sphynx or a ragdoll - or if you just want to be small, cute and loveable. • Gain +1 to your Charisma attribute Magic Items It is one of the great mysteries of this universe, indeed of every universe, why cats prefer the box which an item came in to the item itself. The greatest scholars from every plane have tried to unravel this mystery. None has ever arrived at a satisfying answer. For this reason, despite the number of magical items which awakened cats might use, relatively few of them are ever seen. For those cats capable of ignoring the attractions of the boxes containing them, however, the following might prove useful… Cats and Catacombs Co Creator and Lead Designer: Russ Charles Lead Artist and Art Direction: April Prime Co Creator and World Lore: Kate Wolseley-Charles Lead Writer: Richard August Editor: Chris Lites Additional Art: Leesha Hannigan, April Prime, Forrest Imel, Becca Hallstedt, Sam Santala, Viktoria Gavrilenko This beautifully crafted piece of jewellery, made from a single piece of silver, is wreathed with deep and powerful magic. Any cat possessing it makes all saves against spells or magical items which affect the mind at advantage.Skills +4 Acrobatics (Dex) * +1 Animal Handling (Wis) -1 Arcana (Int) +5 Athletics (Str) * +0 Deception (Cha) -1 History (Int) +1 Insight (Wis) +2 Intimidation (Cha) * -1 Investigation (Int) +1 Medicine (Wis)

Wit of Tom: At 1st Level gain the ability to cast Tasha’s Hideous Laughter as a 1st Level Spell without using a Spell Slot. Visit the Welcoming Dark to reset. You also gain Proficiency in Deception. Han Race (subrace): Lap - Dragon Li Class: Monk Alignment: Chaotic Good Hit Points: 24 Hit Dice: 3d8 Size: Medium STR: 14 +2 INT: 10 +0Brook Race (subrace): Regular - Scottish Fold Class: Cleric Alignment: Lawful Good Hit Points: 36 Hit Dice: 3d12 Size: Medium STR: 14 +2 INT: 15 +2 At 10th level, you may take the following ability, replacing the ability of corresponding level from your Pact features: Furbidden Lore: You gain advantage on all Wisdom saves and gain resistance to force damage. At 14th level, you may take the following ability, replacing the ability of corresponding level from your Pact features: The easiest way to create subraces for cats seems to be slight variations for size and build. The following modifications are made for subraces: Skills +3 Acrobatics (Dex) +0 Animal Handling (Wis) +2 Arcana (Int) +1 Athletics (Str)* +1 Deception (Cha) +2 History (Int) +2 Insight (Wis)* +1 Intimidation (Cha) +2 Investigation (Int) +0 Medicine (Wis)

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