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Thames & Kosmos | 692384 | Imhotep - Builder of Egypt | Family Board Game by Thames and Kosmos | Toy of The Year Finalist | Parents Choice Gold Award Winner | Spiel Des Jahres-Nominated | Ages 10+

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Pyramid– the Pyramid is divided into 3 layers. The bottom layer is a 3×3 grid. The middle layer is 2×2. The top layer only accepts a single stone. The stones are added to the pyramid in columns from top to bottom, left to right, beginning with the bottom layer. As each stone is added, the player who the stone belongs to will score a number of points according to the value shown on the space. The 'B' side market; The 'B' side market has three face-up cards placed on it at the start of each round and two face-down ones in the indicated space. When a ship arrives at the market a player can choose to take a face-up card as normal or can take the two face-down cards, choose one to keep and discard the other.

Regardless of which side you are playing, players will score a point for each unplayed action tile in their possession. Players will also get a point for each worker still on the harbour board. Imhotep is a game played over six rounds where each player takes one action to quarry stone, load a stone, deliver a stone or play a card. Players score points depending on where and when they deliver the stones to the various places of Egypt. After the sixth round the player with the highest score is crowned the victor. Imhotep - Creating the Land of the Nile The ‘B’ side market; The ‘B’ side market has three face-up cards placed on it at the start of each round and two face-down ones in the indicated space. When a ship arrives at the market a player can choose to take a face-up card as normal or can take the two face-down cards, choose one to keep and discard the other. Get new stones. A player can gain up to three new stones from the quarry and place them on his sled, he can never have more than five stones on the sled. If you have five stones on your sled, or if there are no stones of your colour left in the quarry, then you cannot take this action and must choose a different action. Follow the greatest architect from Ancient Egypt, Imhotep, the engineer responsible for the first pyramid of Ancient Egypt. Can you match the achievements of one so great? The players will compete with each other to construct Egypt, but it will take careful planning as players load boats with the much needed stone and deliver them to the various projects. But only one can be the greatest in all of Egypt.Temple tiles are placed on the Temple board face down, and at game’s end, each red pillar marker is worth one point. This player would receive 10 points from the Temple board. The Pyramids

I also need to add that it plays very well with two players. Unlike many area control games, it didn’t lose anything with fewer players. At least not to me. Other people may feel differently, but I found that it was still tense and exciting and played smoothly. Bonus: It requires no major modifications or dummy players to play with two. Of course the screwage can feel worse with just two because, well, who else’s plans are you going to mess up? However, as long as both partners are willing, it’s a fun game. Having 2 sides mixes up how you approach each game. Players can even decide to use both A and B sides, if their boards match. This adds a small level of variance every time you play. Final ThoughtsThe 'B' sides of the boards are a little more complex in how they work and how they score, it's advised to use the 'A' sides for your first games ofImhotep before trying out the 'B' sides.

The ‘A’ side of the Pyramid; The stones are placed one after the other on the next free space of the pyramid, immediately earning the player points. The pyramid is made column by column left to right from top to bottom. The first layer is 3×3, the next layer is 2×2 with the points noted on the edge of the board, and finally a single stone on top. Stones can be delivered even after the pyramid has been completed scoring one point per stone for their respective players.Tomb: Each group of unconnected Tomb tiles score 4 points each. Therefore, you want lots of breaks between these tiles to score the maximum number of points. Groups can consist of 1 tile. For starters, Imhotep is a great looking game. The colors are rich and vibrant. The artwork is very well done. And the various components are all top notch quality. The cubes are very large and have a nice tactile quality about them. I’m a big fan of the smaller cubes that you’ll typically find in most board games that use cubes in some form or another, but I really like these. They work very well here. As far as looks go, Imhotep gets a thumbs up from me. The game does allow for some take-that play and sensitive players may get upset. Sailing boats before people are ready and market cards that alter the rules in a player’s favor make it possible to screw over other players. But if you’re playing with family or non-gamers, the good news is that everyone gets something when the ships sail (as long as they have a stone on the boat). Having a plan go awry doesn’t necessarily mean you get no points (although it can). It usually just means you don’t get all the points you wanted. Some of the Market cards. These cards add a wonderful sense of satisfaction, even if you lose as you fulfil your own sub-text to the game.

Imhotep offers clever and original gameplay that is high on both strategy and interactivity. You must constantly watch what your opponents are doing, all while planning your own route to victory. The player with the most completed rows also earns an end-game bonus. This is a fun, albeit straightforward mini-game, but it’s the right kind of simple. Imhotep is like juggling five mini games all at once, but this isn’t Trajan levels of thinking. It’s got a 10+ age rating, and this feels apt. D-Sides, Too? With These Pharaoh Rocher, You Are A-Spoiling Us Will you sail to the ever-growing pyramid for immediate points? Will you help build the burial chamber, aiming for big end-game pattern-building points? Will you get into an area majority battle for the obelisks? Or will you head to the market, where set collection rewards and rule-breaking benefits await?

Greg S : I enjoyed my one play of Imhotep … but not enough to explore it further. I found it decent, but nothing spectacular. As you mention, it is nasty, with players constantly interfering with the plans of their opponents. After many, many years in the hobby, I am seeking games that truly “wow” me and grab my attention. Imhotep simply fails to do that. There is something cosy about this game. Imhotep is a lovely game for you to play with your family as its elegant design means that it is accessible for all. Simple rules lead to deep gameplay rewarding those who adapt their strategy as the game progresses.

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