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Sega Mega Drive Classic Game Retro Console 81 Built-In Games

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Reeder, Sara (November 1992). "Why Edutainment Doesn't Make It in a Videogame World". Computer Gaming World. p.128. Archived from the original on July 2, 2014 . Retrieved July 5, 2014. The Mega Drive initially competed against the 8-bit Nintendo Entertaiment System (NES), over which it had superior graphics and sound. Nonetheless, it had a hard time overcoming Nintendo's ubiquitous presence in the consumer's home and the huge catalogue of popular games already available for it. In an attempt to build themselves a significant consumer base, Sega decided to focus on slightly older buyers, especially young men in their late teens and early 20s who would have more disposable income and who were anxious for more "grown-up" titles with more mature content and/or more in-depth gameplay.

Kent, Steven L. (2001). "The Legal Game". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p. 384. ISBN 0-7615-3643-4. Commonly referred to as the Grandaddy of Spin (by no-one else other than me), Taz the Tasmanian Devil was sending enemies into a whirlwind frenzy long before Crash Bandicoot came onto the scene.

Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p.449. ISBN 0-7615-3643-4. Sonic's Architect: GI Interviews Hirokazu Yasuhara". Game Informer. Vol.13, no.124. August 2003. pp.114–116. The first name Sega considered for their console was the MK-1601, but they ultimately decided to call it the "Mega Drive". "Mega" had the connotation of superiority, and "Drive" had the connotation of speed and power. Sega used the name Mega Drive for the Japanese, European, Asian, Australian and Brazilian versions of the console. The North American version went by the name "Genesis" (a.k.a Sega Genesis) due to a trademark dispute, while the South Korean versions were called Super GameBoy (수퍼겜보이) and Super Aladdin Boy (transliterated from 수퍼알라딘보이; this was the Korean version of Mega Drive 2). From Sega Retro There are over 900 games released for the Mega Drive across seven major regions: Japan, USA, Europe, Australia, Korea, Brazil and Asia. 4. How much is a Sega Mega Drive worth today?

Wilson, Johnny L. (June 1993). "The Software Publishing Association Spring Symposium 1993". Computer Gaming World. p.96. Archived from the original on July 2, 2014 . Retrieved July 7, 2014. a b c d Kent, Steven L. (2001). "The Legal Game". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p. 383. ISBN 0-7615-3643-4. Kent, Steven L. (2001). "The Legal Game". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p. 382. ISBN 0-7615-3643-4.

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Some of you might even remember playing this on arcades when it first came out. People went crazy for it, and the game still has a loyal following of fans to this day.

The NEC TurboGrafx-16 (PC Engine) was also a competitor to the Mega Drive, but it did not have a major hold on the 16 bit era outside of Japan. The other main competitor, the Neo Geo AES from SNK, did not sell well due its large price tag both for the system itself and for its titles. If you find yourself regularly playing D&D and pretending that you’re an actual wizard instead of a Bank Manager from Bromsgrove, then this is the game for you. 28. Dr. Robotnik’s Mean Bean Machine The appearance of the Mega Drive was designed by a team led by Mitsushige Shiraiwa that drew inspiration from audiophile equipment and automobiles. Shiraiwa said this more mature look helped to target the Mega Drive to all ages, unlike the Famicom, which was aimed primarily at children. [24] According to Sato, the Japanese design for the Mega Drive was based on the appearance of an audio player, with "16-bit" embossed in a golden metallic veneer to create an impression of power. [12] a b c Horowitz, Ken (November 10, 2006). "Disconnected: The TeleGenesis Modem". Sega-16. Archived from the original on September 3, 2015 . Retrieved December 4, 2013.Releasing Mini versions of classic consoles has become something of a trend recently. Nintendo led the way with the NES Classic and the SNES Classic, both of which were received well by critics and went on to be hot commercial items. Sony followed suite with the PlayStation Classic, which wasn't received as warmly. Sheff, David (1993). Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. New York: Random House. p. 352. ISBN 0-679-40469-4.

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