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Days of Wonder Five Tribes the Djinns of Naqala Board Game

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Red Assasin Meeples are devious – they can kill other Meeples! Either remove a Meeple from a nearby tile or kill off your opponents’ white or yellow Meeples. If you kill off the last Meeple on a tile, then you can take control of that tile, too! Moving through the game There is also a set collection element to it, which I don't think was necessary, but does add a bit more variety and another opportunity to make points and possible take the win. In Five Tribes, there is no board game as such. The playing field is made of thirty tiles (a 5 X 6 rectangle) arranged randomly. This is the Sultanate. Five Tribes is exactly what Days of Wonder built it up to be, a gamer’s game. It’s a great game, well designed and really balanced. There are plenty of hard but rewarding decisions to make each game. Component quality leaves little to be desired and Five Tribes is a beautiful game to look at on the table.

The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Wanting to bid high in future turns to make sure you play rst for the rest of the game, you decide to sell all your Merchandise now. You collect 30 Gold Coins for your rst suit of Resource cards + another 7 for the 3 Resources you had in duplicate. The Fakirs can't be sold.If a player chooses to bid zero and there are already some Turn Markers on "0"s, these Turn markers are laterally "pushed down the aisle of 0s" to make room for the new Turn Marker: so whoever bids last on "0" will be the first of the Turn Markers on "0"s to play; and whoever chooses to bid first on "0" will always play last this Turn!

Moving onto the Tile already containing 2 White Meeples and none others, you end with 3 White Meeples in hand and take control of that Tile; if you'd opted to end your move on the Tile containing 3 White Meeples and 1 Blue one, you'd have 4 White Meeples in hand, but no control of the Tile. Note: During your moves, you can pass through Tiles already controlled by others or yourself (dropping 1 Meeple on each as you pass through). If, as part of these moves, you end up nishing your move on, and emptying, a Tile already under the control of a player from all of its Meeples again, the control of that Tile doesn't change: it remains under the control of its previous owner. Once a player's Camel sits on a Tile, that Tile will never change ownership. 2.4 Tribes Actions Use the enclosed score sheets to compute each player's score (if in doubt, see Victory Points on p. 3). The player with the most VPS wins the game and becomes Great Sultan of Naqala! In the unlikely event two (or more players) are tied, they will have to learn how to share power as Sultans - or play again! If removing all the Meeples of this color from that Tile empties it of all its Meeples, you immediately take control of the Tile: place one of your Camels onto it to mark your ownership. At the end of the game, you will score the VPS associated with each Tile your Camels sit on. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.Players then carry out the Tribe Action of the Meeples they have taken, followed by the Tile Action of the tile they took Meeples from. Tribe Action There can never be more than 3 Turn Markers placed on "0"s, so if all three "0"s are taken, the last player must bid at least 1 (and will get to play first, this turn!). At the outset, there are tens or hundreds of possible legal moves. A move is only legal if you can end by dropping a meeple where a like-colored meeple already exists. As meeples are removed the board, the options become less diverse and players may be left with little to no profitable moves. Play continues until a player is out of camels or there are no legal moves remaining. Once that point is reached, points are tallied immediately and a winner is declared. If you’ve played the ancient game Mancala, then the base mechanics in Five Tribes will feel similar to you. The theme and the mechanics are quite close in the two games. Istanbul is a combinatorial strategy game while Five Tribes is more about tactics and has more interaction as other players can mess up your plan. Place all the Yellow Meeples you just collected in front of you. These will be worth some VPS at Game End. White Elders Tribe

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