276°
Posted 20 hours ago

Games Workshop - Warhammer 40,000 - Orks: Squighog Boyz

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Part of the reason they’re going to be squeezed for places in premium builds is, of course… Kill Rig The poster boyz of the new Ork boxed set, the Beast Snagga boyz are basically bigger, stronger boyz – they come in units of up to 20 models, and like boyz have a slugga and a choppa, but come with Strength 5 instead of 4, making them a bit better at melee combat. The units’ nob comes with a power snappa, a S+2, AP-2, 2 damage melee weapon and one model in 10 can swap their slugga for a thump gun. Overall they’re less versatile than boyz but better at melee, with the downside being +2 points per model added cost. They’re fine but their utility will depend heavily on how many T4 and T5 targets you’re going up against, and while Death Guard are pretty common right now, S5 isn’t particularly helpful against the T5 targets that Drukhari and Admech armies present. That said, with Orks moving to T5, Beast Snaggas are the smarter mirror play. The other big reasons to take these are access to the Snagga Grapple strat, and the ability to ride on a Kill Rig – if you’re taking one or more or those, filling it with ObSec bodies seems like a very strong play. Gretchin

Finishing up with some more esoteric fare, Scorched Gitbonez provides a boost to casting Witchfire powers and some resistance to Perils wounds. It can be taken on a Vehicle, which is cute, but you can do better. Much, Much more exciting is the Beasthide Mantle, giving a Beast Snagga unit +1A and a 5+ ignore wounds. Please do go ahead and put that on your Squigosaurs. Orks have access to two Psychic Disciplines in the new codex: The returning Powers of the Waaagh and the new Beasthead discipline, which is exclusive to Beast Snaggas. Patch notes: Powers of the Waaagh! As diverse and volatile a group of Orks as ever there was, the Beast Snaggas are united by their universal abundance of scar tissue, bionic limbs, and a shared desire to fight things bigger than themselves. The Beast Snagga keyword not only gives these units a 6+ invulnerable save, but also +1 to hit rolls made against Monsters and Vehicles, which seems like a pretty good starting point.And there are two Smite-like powers: Squiggly Curse is WC7, and targets a single unit within 12”. Roll one dice per model (up to 6), and for every 4+ do a MW. If it kills a model, all enemies within 6” take an extra MW. Seems like a lot of work for something not as easy to cast, or as good against Marines, as Smite, but going into a clump of large units of single-wound models, there’s an upside. Arguably not as good as Frazzle, though. That one is WC6, and for each unit within 9”, roll a d6, dealing d3 MWs for each a 4+. This is a nice AoE to splash around a few MWs if you have a cluster of enemy units to punish with it, though it won’t reliably target damage on any one unit. The 9” radius goes a long way to making up for it doing absolutely nothing to a particular unit half the time. Don’t forget that you can (and will) be throwing this from a Kill Rig base a lot of the time too! Secondary Objectives Wings Note: Strategically, things are mostly unchanged. You’re still going to want Da Jump and Warpath in a list running lots of Boyz, and probably still have better ways to invest in damage than a Weirdboy tuned to throwing mortals (possibly including a Wurrboy). However, Fists of Gork goes up in value quite a bit, because the things you can do with characters in this book are deeply, deeply unpleasant. Beasthead Powers In addition to Skragbad, all the Named Characters you’d expect return, and they’re joined by another new Snakebite special in the form of Zodgrod Wortsnagga. He’s essentially an extremely pumped up Runtherd, and is one of the units that can be taken in any detachment, so is another decent way to fill a battalion alongside a Warboss. Krom Bignooz and Squigglesworth: Goff Ork Big Mek in Mega Armour with Grot Oiler. Credit: Charlie Brassley

The Kill Rig is a truly outrageous creation that could comfortably cost 40pts+ more than it does. Expect to see lots of them just as soon as players manage to paint the thing. Hunta Rig Aggro! Your opponent can’t hold objectives if there are a whole bunch of Nobz on them, and sometimes you might get to hold them too! Orks apply pressure very effectively, which tends to help deny the opponent’s Primary, and the fact that a lot of the units you’re throwing around are OC2 helps a bunch. Grots provide cheap models to hold a home or well-hidden objective, and again OC2 does a lot for you here – it means that a lone op isn’t going to be able to seize it from them. Any list on the old-school Boyz plan absolutely wants a Weirdboy 100% of the time – Da Jump and Warpath are still super spicy things you want in every list. The Wurrboy is a bit more of a question mark – some builds might want one, but there’s another extremely strong way to get access to Beasthead powers that we’ll cover later on. PainbossAdd highlights to the metallic components by dry brushing with a lighter metallic color like Ironbreaker. This will bring out the details and create a worn, weathered appearance. The juicy part here is the effect for SQUIG units, giving them +1 to wound when they charge or heroically intervene. This only covers a few datasheets in the book, but they’re good units just on base rate and this makes them incredibly fearsome. This is where the big power for this Clan too, as the rest of what’s here is merely fine, making it ripe for potential souping – an Outrider of a bunch of the Squighog Boyz led by Mozrog feels like it’s begging to be tried. Freebooterz This is also a place you can dip into Forge World – Grot Tanks are surprisingly great, throwing out plenty of Rokkit shots and being hard to pin down thanks to their Scatter! Ability, while the Kill Tank gets to enjoy another edition of being fairly aggressively priced, and the bursta’ cannon here is decent into enemy armour. What Combos Should You Build Around?

For positional Secondaries, Stormboyz are your main tool, as they’re cheap, fast and Deep Strike. A notable weakness of Orks is that they have no “true” Lone Operatives, so you need to invest in a few extra “glue” units like Stormboyz and Grots to cover your bases. How Does This Faction Handle Enemy Hordes? For those playing along at home, that means you get 6 T5 3+ save wounds when scout deploying these in terrain, which is a stonking bargain, and you can make them either nastier with Goffs or Ob-seccier with Deathskulls to your heart’s content. These are crazy good, you want some units to field as utility MSUs. less than the Kill Rig and higher transport capacity, but no Wurrtower, no Psychic might and no CHARACTER keyword. The price differential to upgrade to the Kill Rig is small enough that it seems very unlikely you want to take this version. It’s certainly not a terrible unit, it’s just that the Kill Rig is outrageously, meta-bustingly good. Deff Dreads We’ll get the Speed Freekz options out the way first because there’s a clear standout – Junkboss gives the model a 4++, and if you have a Deffkilla Trike this is a great add. The others are a little meh, but don’t forget that the regular traits are all available as well. This is where all your Beast Snagga Characters come in – your opponent has to start trying to plan around a bunch of your units having a Devastating Wounds surprise laced among them. Squighog Boyz are also pretty scary for big targets even before you go for the Killchoppa on the Nob, and once that gets involved they’re terrifying. Meganobz are also, as ever, pretty good at ripping stuff apart (another source of Devastating Wounds), and regular Nobz with a Warboss can mess something up in a Waaaagh turn and/or by popping Unbridled Carnage for an absolute avalanche of power claw hits. Finally from the Index, if you want to add some additional anti-tank dakka, the Kustom Mega Cannon on Mek Gunz.This is feeling a bit like a 7th edition AdMech-style split codex, with the psychic disciplines applying to different units, and their buffs divided cleanly into Weirdboy powers that work on all CORE units, and Wurrboy powers that only work on Beastsnaggas (in a few cases, units have the keywords to benefit from both). Straight damage-dealing powers and enemy debuffs are available in both, but it seems to be incentivizing running the majority of a list as either Beastsnaggas or Orks Classic, without a lot of cross-pollination. A large number of new units, including the new Beastsnaggas who specialize in taking down large prey like monsters and vehicles Shoota Boyz • Stikk Bommaz • 'Ard Boyz • Skarboyz • Yoofs • Feral Orks • Beast Snagga Boy • Boarboyz • Squighog Boyz

A full unit of Squighog Boyz with a Smasha Nob wielding Headwoppa’s Killchoppa is an incredible engine of destruction, and very challenging to deal with. Because they’re T7, popping ‘Ard as Nails on them means that a bunch of the weapons that used to mow them down in 9th Edition are suddenly wounding on 6s, and having a 5+ Feel No Pain means that flat damage 3 weaponry (another bane last time around) is fairly mediocre into them – each unsaved wound now only kills one from full health just under a third of the time. This is a premium alpha bully unit, and it doesn’t really need any external support to do its thing. Crunchy MeganobzPaint the skin of the Orks with a basecoat of a bright green color like Waaagh! Flesh. Use a medium-sized brush to ensure smooth and even coverage on the Orks’ exposed skin areas. Herohammer (Bosshammer?) Whips: Your characters are extremely strong, and help get a lot of units over the line in terms of killing power, especially against hull-heavy or monster-mash lists. A bunch of the Beast Snagga characters have Anti-Monster/Vehicle 4+ (and you have several ways of activating Devastating Wounds on them), so they help mitigate the increased toughness across the game. Squigosaur bosses (especially Mozrog) are also absurdly tough and potent, while Kaptin’ Badruk turns one unit of Flash Gitz into a serious force. Finally, Ghaz is still pretty great, adding a huge amount of heft to a Meganobz unit.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment