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The Conduit (Wii)

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a b Casamassina, Matt (July 25, 2008). "Wii Best of E3 Awards 2008: Best Shooter Game". IGN. Archived from the original on July 29, 2008 . Retrieved July 26, 2008. Prometheus then prompts Ford to investigate and defend the Pentagon and secure its national defense codes. After he eliminates the Drudge forces there, Prometheus deduces that a much larger infestation is in downtown Washington D.C. The search for its source leads Ford down into the subways, where he finds and enters the large Conduit depicted at the start of the game. It transports him to the Trust's headquarters, where he learns that the existing Drudge are being created and deployed into the city by Trust-maintained Conduits. After fighting through the base, with Adams taunting Ford and jamming Prometheus' communications signal, Ford reaches a chamber holding a single captive alien being who reveals himself as Prometheus. Prometheus explains that he was used as the genetic blueprint to clone Adams' army of Drudge, who at this point are revealed to be creatures created on the Earth and are not aliens, and persuades Ford to kill him to prevent Adams' work from continuing. Ford, after hesitation, complies and proceeds to clear out the rest of the base, when Adams disables the base's Conduit networks and activates its self-destruct sequence to trap Ford. Prometheus then speaks to Ford from the ASE, where he uploaded his consciousness before his death, and instructs Ford on how to reactivate the Conduit network in the base. After fighting his way through the last of the Drudge, Ford enters a Conduit to escape the self-destructing Trust headquarters, determined to find and kill Adams. This leads immediately into the events of Conduit 2. Zero Punctuation: The Conduit". www.escapistmagazine.com. Archived from the original on August 14, 2009. So prime your weaponry and sharpen your focus for The Conduit on Wii – the fate of the nation is in your hands. a b "The Conduit at Nintendo". Nintendo of America. Archived from the original on April 16, 2009 . Retrieved April 2, 2009.

High Voltage Software has stated that they had plans to include LAN (Local Area Network) multiplayer but according to Nintendo Power, after much persuasion from Nintendo, the plans had to be dropped. a b c d Casamassina, Matt (July 9, 2008). "Pre-E3 2008: The Conduit Update". IGN. Archived from the original on July 11, 2008 . Retrieved July 9, 2008. Drake - Metroid Prime 3 is an adventure game and a shooter. It has FPS controls, so you should be able to compare those, which I hear are about even outside of Conduit's customization. Therefore, the question becomes whether you prefer MP3's story/adventure or Conduit's multiplayer. Lastly, the conduit which isn't perfect, perfected the thing that they have claimed so much, the control, they are, in my opinion perfect... well almost, because you can always improve. The graphics show some nice detail never seen on the Wii which they have claimed, but the artistic side is missing this is why the graphics looks dull. They said that the online would be great and it is. They never argued that their story would be long and deep and all that... The single player is just a practice for the online... I would give it a 9/10 to this game for reaching their goals. The 7/10 would be good, if the controls were dual analog and that the goals would have been higher. The Conduit online co-op being considered, sequel to be started right away, more". Nintendo Everything. September 3, 2008 . Retrieved September 6, 2008.High Voltage Software stated that they want to push the Wii's graphical capabilities, to make The Conduit's visuals comparable to those on the PlayStation 3 and Xbox 360. [2] a b c Hinkle, David (June 16, 2008). "Wii Fanboy interviews High Voltage on The Conduit". Nintendo Wii Fanboy . Retrieved June 16, 2008. The multiplayer mode in The Conduit can only be played online, which means that it can be accessed though the Nintendo Wi-Fi Connection. There is no split-screen multiplayer mode, so only one player can play per console. High Voltage Software previously stated that it would support up to 16 players, but later reduced it to 12. [6]

a b East, Tom (September 10, 2008). "Film Composer Signs Up For The Conduit". Official Nintendo Magazine . Retrieved September 11, 2008.

Reviews

IGN lauded the game's customizable control scheme, considering it to be "the tightest, most comfortable control scheme of any console-based first-person shooter to date" as well as the "engrossing" plot that "throws you for a loop now and again...[and is] all made more immersive by way of excellent voice acting." The reviewer noted that the game was "very much a straightforward, linear FPS focused on simple run-and-gun gameplay" but that "the gunplay in High Voltage's project is no less intense or enjoyable" as a result. Criticism included that "you will find yourself fighting the same small selection of enemies throughout the adventure" and that "it's not revolutionary". The multiplayer mode was complimented, but the reviewer claimed that some online matches would lag, making some games "unplayable". [60] GamesRadar stated the game was "fun, controls well, and is, at times, quite beautiful... yes, for a Wii game." The voice work for the campaign mode was praised as "stellar", but the reviewer described the overall storyline as "a shell of rather vanilla conspiratorial intrigue." Multiplayer was noted as being "a cut above" other Wii online games, and the reviewer summarized by saying "The solid, yet unremarkable single-player won't win any awards, but The Conduit still features the most finely honed online outings available on Wii." [58] GameSpot praised the game as an "undeniable success" from a technical standpoint, calling the controls "outstanding" and the graphics "top-notch". The game's other features met with criticism, however, with the reviewer calling the single-player levels generic and monotonous and the multiplayer "unremarkable". The game's main fault, according to the reviewer, was that it was too generic, with the technical successes overshadowed by "wasted potential". [57]

Tuttle, Will (August 29, 2008). "Gamespy: The Conduit Preview". GameSpy . Retrieved August 31, 2008. The Conduit Nintendo Wii Interview— Closer Look at The Conduit's Multiplayer". IGN. April 16, 2009. Archived from the original on April 18, 2009 . Retrieved April 16, 2009. Despite the matchmaking system only working on ‘hours played’ rather than actual skill level, many matches will end up being quite close. Unfortunately, The Conduit often suffers from lag, not to an unplayable extent but people will sometimes die several seconds after they’ve been shot, or players may appear to kill each other at the exact same time. The usually smooth framerate also dips online, and the movements of other players will seem jerky and unpredictable. a b Reilly, Jim (March 29, 2010). "Conduit 2 Confirmed for Wii". IGN Wii. IGN. Archived from the original on March 31, 2010 . Retrieved March 30, 2010.Agent Michael Ford regains consciousness in a collapsed Washington Metro tunnel, some time after the invasion of the alien Drudge. Fighting his way through utility corridors, Ford comes upon a massive Conduit embedded in the atrium of a Metro station. After defeating the aliens' defense, Ford enters the Conduit. Oxford, David (October 2, 2008). "Update: Cammie Confuses Us on Conduit: First-Person or First-Party?". Kombo. Archived from the original on May 18, 2009 . Retrieved October 2, 2008. The Conduit is more than just a lovely face; it includes dangerous alien monsters, a cutting-edge artificial intelligence system, and an intricate, conspiracy-filled plot. According to Kerry J. Ganofsky, CEO and founder of High Voltage Software, “The Wii has enormous promise.”“We have made significant technological investments to ensure that The Conduit’s potential is achieved.”

a b c Metz, Michael (June 19, 2009). "The Sounds of The Conduit". IGN. Archived from the original on August 23, 2009 . Retrieved June 22, 2009.

While the actual locations are varied, the levels themselves can feel repetitive at times. Every single level has multiple instances of rooms which look exactly the same, and of course, it does get pretty boring and/or annoying if you have to go through what is practically the same room four times with slightly different enemies each time! a b Karabinus, Alisha (July 16, 2008). "E3 2008: The Conduit will use WiiSpeak". Nintendo Wii Fanboy . Retrieved July 17, 2008. a b Robinson, Martin (June 17, 2009). "The Conduit Slips". IGN. Archived from the original on June 20, 2009 . Retrieved June 17, 2009.

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