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Games Workshop - Warhammer 40,000 - CODEX: Ultramarines

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The Adeptus Terra has never decreed it necessary to enforce the Codex absolutely. Indeed, it is doubtful whether it could. However, with subsequent Foundings, they have always favored the Ultramarines' gene-seed and created many new Codex Chapters from their line. A Chapter also includes a number of officers and specialists who exist outside of the formal organisation of the companies. These individuals are known as the headquarters or command staff, and they will often stride out to lead a strike force in battle, or provide essential battlefield support, spiritual leadership, psychic capability and destructive combat prowess. Author’s Note: I do not 100% copy the colors outlined by ‘Eavy Metal, but as you can see from my pictures they are basically a match. Feel free to use either color scheme, and just focus on my tips for applying progressively lighter edge highlights. You’ll notice that in the above picture steps 4-6 are merely described as “edge highlight” which doesn’t convey the differences in each step. The revised Codex Astartes decrees that the 2nd, 3rd, 4th and 5th Companies are still designated as Battle Companies, each nominally broken into two demi-companies of roughly equal size and composition. These generally carry the weight of a Chapter's combat duties. Battle Companies consist of at least six battleline squads, two close support squads and two fire support squads.

The Ultramarines bring everything we should expect from a Space Marine chapter, that’s it. They also have some great characters and units, unique to their chapter. Strengths of the ArmyUnder the revised organisational scheme, each of the ten companies of a Chapter still boasts one hundred warriors, led by a captain -- a veteran of countless wars -- and now often two lieutenants as sub-company leaders. A company is still organised into ten squads of ten Space Marines, each led by a sergeant. Their main function is to reinforce the Battle Companies, providing a source of replacements for any casualties suffered on the front line and thus ensuring the Adeptus Astartes retain their effectiveness in protracted or bloody campaigns. The Reserve Companies are entirely composed of squads of the same designation. They normally act in support of the Battle Companies and provide a source of replacements for any casualties suffered by the frontline formations. A diagram displaying the organisation and structure of a Codex Astartes-compliant Space Marine Chapter before the revision of the Codex and the introduction of the Primaris Space Marines in the Era Indomitus.

This book contains a complete army list for using an Ultramarines or any generic Space Marine army. Further special rules and equipment were included. The Ultramarines have been in a really bad place ever since the Illustrious Grand Vizier himself, Matt Ward, decided to put down in writing the following: Upon its creation, a Space Marine battle tank is given a name that reflects its role as a protector of the Chapter's brethren. From that point onwards, the vehicle is as much a part of the Chapter as the Space Marines themselves, and over the years its many deeds will be celebrated as greatly as those of the Chapter's flesh and blood heroes.Of the ten companies, the 1st still consists of the Chapter's most experienced Veterans, and is therefore the most powerful. The Veterans of the 1st Company are still trained to fight in Terminator Armour. It is extremely rare for the Veteran Company to be deployed en masse -- its units normally take to the field alongside the Chapter's Battle Companies. E. Corner Highlight of 50:50 Fenrisian Grey and White Scar – This is a final highlight meant to make the sharpest edges standout and should focus on corners and only the apex of rounded areas such as the knee pads. These might seem to bright, but will become slightly dulled down by the final varnish spray used to protect the finished model. The most savvy of Astartes commanders will use a combined strategy: close support forces air-dropped in concert with a Drop Pod assault, while Stormravens deploy more squads, and even Dreadnoughts, to keep the foe off balance. By striking hard and fast, a Space Marine drop assault can sweep the battlefield of targets and be gone even before the smoke clears.

Many Space Marine Chapters have a preferred method of planetstrike assault -- such as the Drop Pod and Land Speeder Skyhammer Orbital Strike Force favoured by the Raven Guard -- but much depends upon the situation and the forces at hand. The Ultramarines are also renowned for their realm of Ultramar. This being a region of space in Ultima Segmentum which has prospered with efficient bureaucracy, just and righteous leadership, and the defence of the Ultramarines. This isn't to mention the various (and plentiful) victories won by the Ultramarines in various operations across the Imperium. Chapter Masters may select an Honour Guard that are in addition to the company roll, although not all Chapter Masters choose to do so. Note that the oldest copy of the Codex, the Apocrypha of Skaros, refutes the commonly-held belief that the Space Wolves have never been broken down into separate Chapters, stating that two Second Founding Chapters were created from the Space Wolves ( Index Astartes I, pg. 13). However, the Space Marine Codex (5th Edition) lists only one Second Founding successor to the Space Wolves: the Wolf Brothers, who were disbanded at an unknown time because of extreme gene-seed corruption and mutation. Only in the Ultima Founding would new Chapters of Primaris Space Marines finally be raised using the gene-seed of Leman Russ.

Rules Adaptations

Theirs is a philosophical deviance. Given that they live for the honour of battle, it is almost certain that the younger Space Wolves will abandon a standard tactical structure in favour of simply rushing headlong at the enemy, howling at the top of their lungs. st Company - White or Silver - Members of the 1st Company should also paint their helmet the company colour.

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