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Retro-Bit Official SEGA Saturn USB Control Pad for PC, Mac, Steam, RetroPie, Raspberry Pi - USB Port - Black

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Let the games begin: Sega Saturn hits retail shelves across the nation Sept. 2; Japanese sales already put Sega on top of the charts". Business Wire. March 9, 1995. Archived from the original on October 25, 2014 . Retrieved December 24, 2014.

Not only can the Retro-Bit Official Sega Saturn Controller work with new consoles such as Nintendo Switch it can also be connected to the original Sega Saturn. The Making Of: Final Fantasy VII". Edge. August 26, 2012. p.3. Archived from the original on October 26, 2014 . Retrieved March 5, 2015. a b c "Saturn Comes Down to Earth". Electronic Gaming Monthly. No.83. Ziff Davis. June 1996. pp.14–15.a b c d e f Finn, Mark (2002). "Console Games in the Age of Convergence". In Mäyrä, Frans (ed.). Computer Games and Digital Cultures: Conference Proceedings: Proceedings of the Computer Games and Digital Cultures Conference, June 6–8, 2002, Tampere, Finland. Tampere University Press. pp.45–58. ISBN 978-9514453717. a b c d e f g "Best Saturn games of all time". GamesRadar. March 6, 2014. Archived from the original on April 8, 2016 . Retrieved April 6, 2014. But that doesn't mean it's a total bust. Numerous excellent games were released for the console, which was supported primarily in the mid-to-late 1990s, including a variety of original Sega classics and several stellar third-party releases. RPG and fighting game fans, in particular, enjoyed a healthy array of options on the platform. I don't have access to lag time tests, but I didn't notice anything in the way of input latency. Whatever is there is likely being caused by modern displays, which a controller can't prevent. If you can deal with that, then the Retro-bit gamepads are easily the most accurate and well-made retro gamepads I've felt in a long time.

Stolar was not supportive of the Saturn, feeling it was poorly designed, and publicly announced at E3 1997 that "the Saturn is not our future". [35] While Stolar had "no interest in lying to people" about the Saturn's prospects, he continued to emphasize quality games for the system, [35] and later said that "we tried to wind it down as cleanly as we could for the consumer". [105] At Sony, Stolar had opposed the localization of Japanese games that he felt would not represent PlayStation well in North America, and advocated a similar policy for the Saturn, although he later sought to distance himself from this perception. [35] [106] [107] These changes were accompanied by a softer image that Sega was beginning to portray in its advertising, including removing the "Sega!" scream and holding press events for the education industry. [67] Marketing for the Saturn in Japan also changed with the introduction of Segata Sanshiro (played by Hiroshi Fujioka), a character in a series of TV advertisements starting in 1997; the character eventually starred in a Saturn game. [108] [109] Sega News From Japan". GameSpot. March 18, 1998. Archived from the original on July 5, 2017 . Retrieved December 7, 2014. It's hard to deny the fact that retro designs are still better for some games than most modern controllers, especially when it comes to playing ports or collections of those classic games. A lot of companies try to replicate old designs, but only a small few succeed in creating controllers that are worth your money.

Sony Computer Entertainment Inc. Business Development/Europe". SCE. Archived from the original on July 28, 2014 . Retrieved January 20, 2015. That said, what’s the harm in following the leader every now and again? For SEGA's final outing, they looked to their competitors for the “answer” and developed the Dreamcast. It was a console so good, people couldn’t stop pirating its games until the company was forced to go third-party. Tragic, yes, but it did lead to the creation of the Dreamcast controller. Starting with the NES generation of consoles, the controller became relatively standardized. If your general interest in retro gaming is from this era onward, buying a single gamepad that adequately covers multiple systems is possible. Shining creators Hiroyuki Takahashi and Shugo Takahashi have named Shining the Holy Ark and Shining Force 3 their favorite games in the series. See "Power Profiles: Takahashi Brothers". Nintendo Power. Vol.21, no.229. August 2008. pp.80–83. Rumors about the upcoming Dreamcast—spread mainly by Sega itself—were leaked to the public before the last Saturn games were released. [102] The Dreamcast was released on November 27, 1998 in Japan and on September 9, 1999 in North America. [137] The decision to abandon the Saturn effectively left the Western market without Sega games for over one year. [138] Sega suffered an additional ¥42.881billion consolidated net loss in the fiscal year ending March 1999, and announced plans to eliminate 1,000 jobs, nearly a quarter of its workforce. [139] [140]

a b Beuscher, Dave. "Sega Saturn – Overview". Allgame. Archived from the original on November 14, 2014 . Retrieved December 13, 2014. Sczepaniak, John (2006). "Retroinspection: Mega Drive". Retro Gamer. No.27. pp.42–47. Archived from the original on September 24, 2015 . Retrieved May 1, 2014. At first glance, the Sega Multi-Controller is an utter disaster. Round, visibly clunky, and six face buttons are enough to overwhelm anyone. That said, this is the controller that virtually all modern controllers are descended from. In 1993, Sega restructured its internal studios in preparation for the Saturn's launch. To ensure high-quality 3D games would be available early in the Saturn's life, and to create a more energetic working environment, developers from Sega's arcade division were asked to create console games. New teams, such as the Panzer Dragoon developer Team Andromeda, were formed during this time. [26] In early 1994, the Sega Titan Video arcade system was announced as an arcade counterpart to the Saturn. In April 1994, Acclaim Entertainment announced it would be the first American publisher to produce software for the Titan. [27] Sega Saturn modem" (in Japanese). Sega Corporation. Archived from the original on August 2, 2014 . Retrieved March 3, 2014.Multi-Terminal 6" (in Japanese). Sega Corporation. Archived from the original on August 2, 2014 . Retrieved March 3, 2014. This controller is shaped a little odd, being that it features a perfect circle as the main face of the controller with two little handles that jut out of the bottom rear. Actually, this controller looks a lot like a space ship, which would make it appropriate for a system named “Saturn.” Perhaps such was their intention. But that’s a different story. Let’s see what this controller has to offer. Features

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